Printing Comics
By John Fortman of Fallen Angels Used Books.
Contents:
Comic Book Sizes
Preparing the Paper
Tools: From Scanner to Print Format
Creating the Image
Preparation for Printing
Creating the PDF
Printing
Getting the Word Out
Making it with Print Comics
Creating a print quality comic is easy. Getting the final product printed and sold is a bit more difficult. That's something this document will attempt to describe.
Comic Book Sizes
When creating a comic, you need to know what the final product will be before you climb into the trenches and start drawing.
- Printed Comic Sizes:
- Standard (half a folded sheet of 11"x17", trimmed) 6.625"x10.25" (168mmx260mm)
- Digest (half a folded sheet of letter-sized or A4 paper) 5.25"x8.1875" (A3 trimmed)
- Ashcan (one-quarter a folded sheet of letter-sized paper) 4.25"x5.5" (A2 trimmed)
Note: These are not official names or anything.
- Materials:
- 14"x17" bristol ~$14/20
- 11"x17" comic art boards $7/20 if you buy in bulk, $12.50/20 otherwise
- 9"x12" bristol ~$7/20
- letter-sized printer paper
The standard size allows for bleeds because so much is trimmed off in the printing process. This means the drawings can go all the way to the edge of the paper. Minicomics must allow for, and trim off, an unprintable area around each printed page. Bleeds are not possible because of the way offset printing works at this size. Ashcans are simply a way to get ink on paper. They aren't intended to be fancy so it's not worth it to try the fancy stuff.
Unprintable Area:
Laser printers have a fairly uniform unprintable area. If you print on both sides of a page, the front and back sides will match up pretty well. Offset printing, however, has an uneven unprintable area. When the paper is turned over to be printed on the back, usually inside the printer, the print is offset from the previous one. This is the reason for having a live area. Otherwise, text and graphics would get chopped off arbitrarily.
The unprintable area for an HL-5140 laser printer in portrait mode is 0.17" on top and bottom and 0.24" on the left and right. In landscape mode, it's 0.17" on the top and bottom and 0.19" on the left and right.
The unprintable area for an offset printer is more like 0.24" on the left and right, 0.17" on the top and 0.34" on the bottom. (These aren't real values, though.)
Notice in the image above that the light gray areas denote the parts of the back-to-back live areas that do not overlap each other. Also, the back-to-back comic pages can be shifted left to right as well making it even more difficult to know how the page will look when finally printed. This is where the concepts of live areas and bleeds comes from.
Preparing the Paper
First, always draw considerably larger than you expect the final product to be. For the methods professional artists use, check out Blambot's Rule Your Own Comic Pages Tutorial. Amateur artists take what they can get, though. Most amateur comics are drawn on printer paper, hardly larger than the printed version. The print quality suffers for this but for beginners, getting ink on paper is an important step.
Next, choose the size you want to work from. If you intend to produce each image separately then arrange them on the computer, work at any size you like. If you intend to draw the page layout by hand, be sure to draw it at the same aspect ratio as the finished product, preferrably with bleeds:
- Ruled Page Sizes:
- 11"x17": Bleed = 10"x15"
Live Area = 9"x13.5" - 11"x14": Bleed = Edge of Paper
Live Area = 8.67"x13" - 9"x12": Bleed = Edge of Paper
Live Area = 7.2"x10.8" - 9"x12": w/o bleeds
Live Area = 8"x12" - 8.5"x11": bleed = Edge of Paper
Live Area = 6.6"x9.9" - 8.5"x11": w/o bleeds
Live Area = 7.33"x11"
Bleeds: Any artwork outside this area will most certainly be trimmed.
Panel Border: Due to the way offset printing works, this area may or may not be printed. Do not put anything important in this area. Some comics leave it blank.
Live Area: This is where the important artwork and text goes.
Tools: From Scanner to Print Format
Don't have money? Don't pirate software. There are many freeware programs out there that will get the job done as well as the expensive professional ones. Of course, many of these only work under Linux but beggers can't be choosers.
- Freeware Tools:
- The GIMP (similar to Photoshop)
- Paint .NET (similar to Photoshop)
- Autotrace (similar to Streamline)
- Inkscape (similar to Illustrator)
- Font Forge (similar to Fontographer)
- Scribus (Desktop Publisher - creates PDFs)
- Professional Tools: (All Adobe All the Time)
- Adobe Photoshop CS $649.00
- Adobe Illustrator CS $349.00
- Macromedia Fontographer $349.00
- Adobe Streamline 4.0 $129.00
- Adobe Page Maker 7 $499.00
- Adobe Acrobat Pro $449.00
- Jasc Paint Shop Pro 9 $129.00
- Macromedia Fireworks 2004 $299.00
- Fonts:
- Blambot (Free Font License)
- 1001 Free Fonts (check readme.txt for licensing)
- 1001 Fonts
- Da Font
- Font Garden
Creating the Image
The idea is to produce a print quality image in a form that can be used by the printer to print the paper version of your comic.
Dots Per Inch (DPI):
Simply the number of pixels per inch on paper. (To convert centimeters to inches, multiply by 0.39.) Usually, 300 dpi is a good quality for color images. 600 dpi is a good quality for black and white or grayscale images. Some printers require as high as 1200 dpi for line art and/or text.
What does this mean to you the artist? Your originals must be at least as large, preferrably larger, than the final version.
- A 6.625"x10.25" page is:
- 1988x3075 at 300 dpi - typically used for color
- 3975x6150 at 600 dpi - typically used for grayscale
- 7950x12300 at 1200 dpi - typically used for 2-color B&W
- A 6.625"x10.25" with 0.25" bleeds all around page is:
- 2138x3225 at 300 dpi
- 4275x6450 at 600 dpi
- 8550x12900 at 1200 dpi
How did I get these sizes? Multiple the size in inches by the required DPI. Round up to the nearest pixel.
The file sizes aren't always as scary as they might seem. Vector graphics (.EPS, .PDF and others) can make very high quality images for very small file/memory sizes. For example, Adobe Illustrator can combine 300 dpi color graphics with 1200 dpi B&W fonts, panel borders and word balloons.
Basically, know what you're trying to produce. That will determine the image size you need to work with.
Preparation for Printing
(From the Keenspace Forums)
For photocopiers you need a good (near perfect) original. You probably don't want to use your original artwork because it's not sized properly for the page and I assume you letter with the computer like the rest of us. Basically, you need to get your originals into a form that will look good on paper.
Printing companies all have their own requirements for this. Comixpress for example wants a PDF file with each individual page on a separate page of the pdf. If you want to go to the copy shop and make copies, you want the pdf file to have 2 page spreads as you see below.
Notice the top spread is for the inside pages and the bottom spread is for the cover. I leave a white border around each page because that's the way I formatted my comic. If you intend to use the bleeds and trim off bits of image then you want the image to go all the way to the edge of the paper.
A letter-sized page is 8.5x11" and you want to fold it in half. So, each page of your comic will be 5.5x8.5". HOWEVER, most printers and copiers can't print to the very edge of the paper (except War's color printer). That's why there's a usually a border. The blue lines above represent the printable area of the page. You will want to keep anything important inside that. AND you should leave about a half-inch border in case the paper gets skewed in the copier. Graphics can go there but nothing importand (like a person's face) and text should never go there. In fact, text should stay within the dotted outline shown above.
You should always start with a LARGER image and reduce it down. NEVER save your large images as jpeg. Save as GIF, TIFF or PNG. None of these formats have the compression artifacts that jpeg has. The size on disk doesn't matter much either as long as you have enough.
You can include the text in the image or not. If you don't use a desktop publishing system like Quark Express or Adobe Illustrator then it's easier just to include the text in the comic image. It really depends on how you want to handle it. A professional printer might ask for 1200 dpi fonts and line art but 300 dpi color for example. For purposes of your first print, just go with what you have.
Creating the PDF
PDF is NOT a proprietary format as you might believe if you live in the windows world. http://www.scribus.org.uk/ is an open source desktop publisher that will export to pdf. It's what I'll be using to create my comic spreads. It's meant for linux, though.
Smart Draw was suggested in IRC and Open Office.org will export to pdf. These may or may not be as exacting as you need. You'll have to try them.
Adobe Acrobat is THE PDF program for Windows, though (not the reader, the program).
Out of the bunch, Open Office will cost you nothing.
Remember, you want to make spreads so if you have 28 pages of comic to print the spreads will be 28-1, 2-27, 26-3, 4-25, etc. Also note that the pages need to be in increments of 4 because you will have 2 comics pages per size of the paper (for a total of 4). So, 16, 20, 24 or 28. 32 or more is pushing it because you need to include the cover and the poor paper trimmer can only do so much. More on that later.
Printing
There are a lot of methods to use to get your comic printed.
- Go to a local print shop and ask. You can't go wrong doing this. Explain the product you want in the end and how much you're willing to spend per copy (should be between $0.50 and $1.50 if you want to make any money). Don't forget to ask for a price quote. These people do this kind of thing for a living and will know more than anyone you can talk to. The campus print shop here at MU is around half the price of the professional print shops. The quality won't be quite as good, but for your first run it should be plenty.
- Services like Lulu.com, Comix Press, Dream Weaver Press, and pretty much anything you can find on Stickman Graphics will have exact specifications for the format they want you to send. Do that and you're fine. The turn around time can be more than a month so be prepared to wait. Also, these services cost money. Some have a maximum number of pages. Some have a minimum number of pages. Just pick the one that's right for you. Read ALL the specifications and requirements or you're going to get your comic sent back to you and/or pay extra.
- You can always print everything yourself too. Laser printers produce good quality prints, far better than ink jet. I know for a fact they will print pencil lines. The problem is, they don't print color and the toner is expensive. Toner for a laser printer can be easily 5 times more expensive than getting your comic printed by a company. I looked long and hard for the printer I have and still every page I run through that printer costs me between 3 and 10 pennies per page. With an HP printer you can easily pay 3 times that in toner.
- Types of printing:
- Offset Printing: This is the way real books have been printed for a long time. There is a setup cost that gets distributed into the cost of each book so the more you print the cheaper it gets. Problem is, you may need to print 1000 or more copies just to get a reasonable price. There are other factors you need to worry about as well. Something called dots-per-line (not DPI I'm told) determines the quality of the final print. If your screen tones don't have the same dots-per-line as the printer then you get funky patterns in your tones. I've seen it on a couple occasions and it does look really bad. I'm told offset printing is THE way to go. Maybe not for your first run, but eventually this is how you print.
- Digital Printing: This amounts to getting your comic printed with a laser printer. Professional digital printing is the newest thing in short run printing. The cost is consistent per book. Print 100 or print 1000 and it costs the same per book (roughly, there might be volume discounts or something). I have heard complaints about it, though. The toner can eventually rub off the cover. I bought a comic done by a Modern Tales artist who had used digital printing. You could feel the toner on the surface of the cover. My own laser printed covers have quickly deteriorated because the toner rubbed off. I fully don't intend to use a laser printer for covers. I WILL use it for the interiors, though.
- Digital Photocopies: These are reasonably to very good photocopies of your pages. Print once, make a hundred copies. Often, printshops will use a digital photocopier to make short runs of books. I have printed flyers using this process and it's not a bad deal. MU offers $0.03 photocopies at the print shop if you let them do it when they can. $6 for 200 copies = not bad in my book. Problem is, a 28 page book requires 14-15 copies. 20 books will cost ME $9 (you'll have to find out from your print shop what they charge).
- Crappy standard photocopiers: like you find in a store or a post office or something. These are junk, usually between 2 and 4 colors. I tried this once on my comic (which needs grayscale to look good) and the copier ATE my original, just tore up the page. Since your comic is B&W this might work out for you. I don't recommend it, though. There are better options and sometimes cheaper options. The copiers at the Staples print shop (which are the ones I tried) cost $0.05 per copy. Compared to MU, that's blackmail.
The basic idea is to find the least cost per copy when you print your comic. I see $0.03 as reasonable and $0.05 as getting expensive. You can get around $0.015 per copy with offset printing, though. Keep that in mind.
- Printers:
- Book Market: On Demand Printer List
- Independant Press Association: Recommended Printer List
- Comix Press
- Lulu.com
- Dream Weaver Press
Getting the Word Out
This is the part I haven't done myself. I do have a bit of research done as far as getting links and some basic information like that. So here you go:
- Distributors:
- Cold Cut Distribors
- Diamond Comics (Buys for 25% of the cover price.)
- Last Gasp
- FM International (Buys for 40% of the cover price.)
- Top Shelf Productions
- Publishers:
- Antarctic Press Comics: Manga
- CrossGen Comics (not accepting submissions)
- Dark Horse Comics
- DC Comics
- Fantagraphics
- Image Comics
- Marvel Comics
- Oni Press (no unsolicited submissions)
- Top Shelf Comics
- Dealers:
- Mile High Comics
- Info:
- The Book Market
Making it with Print Comics
(From the Keenspace Forums)
Today I did a little breakdown of the costs involved with making money from a print comic by going through a distributor like Diamond.
Typical cover price for today's comics is around $3.00. Diamond will buy comics from you for a 75% discount on the cover price which means you still have to do the printing yourself. A good business model for making money from your endevors is to multiply the cost of producing the work by some value. In this case, I used 2 times markup so you're making double what it cost you to print your comic.
The comic dealer makes about 25% of the cover price for each comic sold.
I'm generalizing shipping into bundles of 10 and further generalizing that each comic weighs about 3 ounces or about 2 pounds for shipping calculations and qualifies as "bound printed material" for the USPS. (I know a minicomic weighs about 2 ounces so a full sized comic must weigh more.) So, shipping is roughly $2 for the package of 10 or $0.20 per book.
Sales Tax FAQ for Missouri. Notice that shipping is not taxable so the only part of the book that gets taxed is the cover price.
- The state tax for Missouri is 4.225%.
- The county tax for Boone is 0.75%.
- The city tax for Columbia is 2.25%.
- For a total sales tax of 7.225%.
With this in mind, here's a quick breakdown of what everyone in the business is making. (Please note that I'm generalizing a bit and I may be leaving someone out.)
- For a $3.00 comic:
- The customer pays: $3.22
- The government makes: $0.22
- The comic dealer makes: $0.75
- The shipper makes: $0.20 (USPS is part of the government, though)
- The distributor makes: $1.30
- The artist is paid: $0.75
- of which, $0.38 is available for printing the book.
Now, split up the remaining $0.38 between: Colorist, Letterer, Inker, Penciler, Writer, and Editor, then throw in some profit for the company (ie, divide by 7) and each person on the staff makes around $0.05 per book sold in the US. A nickle!
As fun as that sounds, take a look at the printing cost per book.
Kinkos (the last place you would ever go to get a large body of comics printed) will charge you something on the order of $4.50 to print a full sized comic.
Comixpress.com, a reasonably good digital print service, will charge you $1.20 per book to print 30000 (or to print 10 books. Digital prices are the same no matter how many books you print) 24-page comics with color covers, B&W insides with a comixpress ad thrown in.
In another thread, I believe I had discovered a place where you could get your comics offset print for around $0.50 per book, but that was stretching.
Notice that all these prices are for printing B&W pages too. Color pages are ridiculously expensive, more than tripling the cost of the comic. In some cases, the cost to print color is more than 10 times the cost to print B&W.
This mythical $0.38 per book seems unattainable, especially or a solo artist. However, increasing the cover price to $4.00 gives you $0.50 to print the comic, which is more realistic. Seriously, though, $4 for a comic is expensive.
- Also, some items of note in that price breakdown above:
- The government is making 4.5 times what the artists make of their own comic, simply through sales tax. If you ship through USPS, the goverment makes nearly 10 times what the artists make if you combine all the agencies together.
- The person sitting behind the counter at the comic store, selling you that comic just made 15 times what the artists made.
- The distributor, Diamond Comics, is making a killing: 31 times what the artists make. However, it can be safely said that Diamond has other expenses relating to the comic that are more or less hidden. But even if we cut that $1.30 in half, they still make 15 times what the artist makes and they handle thousands of issues, not just the 10 or so that the comic dealer gets.
Even if the artist is able to write, draw, ink, and whatever else the comic himself/herself, the best deal you can get through Diamond is less than 13 cents on the dollar or 12%.
The only way to make up for this is volume.
In 1965, Spiderman had a distribution of 600,000 comics but the comic was sold at $0.12. If you use the percentages paid for shipping, distribution and so on above, the artist could expect to make about $15.4K a year. In 1965, that was probably pretty good.
In 1975, Marvel had a distribution of 300,000 comics and the comics were sold at $0.35. The artist could expect $22.5k per year. A good salary in 1975.
In 2000, distribution of comics has fallen to around 30,000 comic and the comics are sold at $3 each. The artist can expect less than $20k a year. That's next to impossible to live on without a good budget and planning.
So how can an independant artist make money?
Cut costs for one. Wide distribution is still key to making any money but the biggest cost when distributing the comic is the distributor. There are lower cost distributors out there. Diamond isn't the only option. You could do it yourself, but there are comic dealers who will not buy comics if they aren't listed in Preview (Diamond's catalogue).
Doing the warehousing and distributing yourself has its own costs but it would allow the artist/company to basically make back what it paid to the distributor (or roughly $1.68 per comic, part of which goes to warehousing and shipping). Let's say the final profit on the comic is $1.25 if you do your own everything. That still requires 1333 issues to be sold for a $20k a year salary or a distribution network of at least 133 comic stores willing to buy 10 comics each (and have them all sell!) Probably double that would be a better bet.
How many comic stories do you know of? Personally, I know of 3 but 1 has 5 locations in Saint Louis, so 8. That's a far cry from the estimated 250 needed to make a good yearly salary.
Not only that, but you have to produce a 24-page book every month of every year for the rest of your working life.
Artists typically make up the disparity by selling merchandise, doing artwork for shirts and commissions. At a convention, a well known artist can charge quite a bit for commissions.